FIFA 22 Game Settings Guide

FIFA 22 Settings

FIFA 22 game settings allow you to play the game the way you want. From video to audio, we explain all the settings you can set up in this game.

 

FIFA 22 Game Settings Guide

Before anything else, go to the ‘Settings’ tab and enter in ‘Game Settings’. It’s there where you will find all the FIFA 22 Game Settings which are valid for all game modes.

The FIFA 22 game settings features seven groups which can be accessed using L2/R2 (PlayStation) or LT/RT (XBox). Let’s analyze each one.

 
FIFA 22 Game Settings Guide
 

Match Settings

HALF LENGHT
Choose how many minutes you want each half to last.
4 minutes, 5 minutes, 6 minutes, 7 minutes, 8 minutes, 9 minutes, 10 minutes, 15 minutes, 20 minutes.

DIFFICULTY LEVEL
Based on your skill, set the difficulty level of your opponent.
Beginner, Amateur, Semi-Pro, Professional, World Class, Legendary.

COMPETITOR MODE
Enable this setting to face a more challenging opponent that simulates the play style of some of the world’s best FIFA players. The setting can only be enabled on Legendary or Ultimate difficulty.
On, Off.

PLAYER BASED DIFFICULTY
Star players on the CPU AI team will have enhanced intelligence while they are being controlled.
On, Off.

ATTRIBUTES
By setting this to Default, attributes are modified based on the position of the player to provide the recommended gameplay experience. Turning this setting to classic will provide the classic FIFA gameplay experience.
Default, Classic.

GAME SPEED
Set the speed of the gameplay to suit your needs.
Slow, Normal, Fast.

BALL
Determine which ball will be used during the match.
Default, Select a Specific Ball.

QUICK SUBSTITUTES
Toggle the display of Quick Substitutes to On or Hide.
On, Hide.

 
 

Camera Settings

SINGLE PLAYER CAMERA
This is the camera used for all offline & online single player matches. This does not include Locked to Player matches.
Default, Tele Broadcast, Tele, Co-op, Classic, Dynamic, End to End, Pro, Broadcast.

MULTIPLAYER CAMERA
This is the camera used for all offline multiplayer matches.
Default, Tele Broadcast, Tele, Co-op, Classic, Dynamic, End to End, Broadcast.

LOCKED TO PLAYER CAMERA
This is the camera you will use when playing locked to a player.
Default, Tele Broadcast, Tele, Co-op, Classic, Dynamic, End to End, Pro, Broadcast.

PRO CLUBS CAMERA
This is the camera you will use during online Pro Clubs & Drop-In matches.
Default, Tele Broadcast, Tele, Co-op, Classic, Dynamic, End to End, Pro, Broadcast.

BE A KEEPER CAMERA
Select which camera you want when you’re a goalkeeper.
Default, Tele Broadcast, Tele, Co-op, Classic, Dynamic, End to End, Pro, Broadcast.

CAMERA SETTINGS
Enabling this option allows you to edit the height and zoom of the camera you’ve selected to play with.
Default, Custom. If custom is selected, you can set up the camera heigh and the camera zoom, as well as pro camera zoom, speed and swing, from 1 to 20.

 
 

Visual Settings

HUD
Select whether you want the play name bar, the indicator or both to be present during a match.
Player Name Bar, Indicator, Player Name & Indicator.

PLAYER INDICATOR
If you have the HUD option set to indicator or both, you have the option of displaying the player’s number on his name.
Player Name, Player Number.

PLAYER INDICATOR SIZE
Change the size of the overhead indicator.
Small, Default, Large.

PLAYER INDICATOR FADE
Choose whether or not you want the player indicators to fade due to stamina loss, during gameplay.
On, Off.

PLAYER BASED DIFFICULTY INDICATOR NEW
Enables the Player Based Difficulty Indicator. Requires the Player Based Difficulty to be switched to On in Match Settings.
On, Off.

HOLD TO SKIP NEW
Toggles Hold to Skip functionality on and off. When turned off, holding the skip button is no longer required to skip cinematic scenes or certain in-match storylines and moments.
On, Off.

TIME/SCORE DISPLAY
Toggles the time and the score display on & off.
On, Off.

RADAR
Toggles the pitch radar HUD on & off. You also have the option of a 3D or 2D top down viewing angle.
2D, 3D, Off.

USER RADAR COLOR
Select User Radar Indicator Color.
Default, Red, Blue, Green, Purple, Orange, White, Black.

OPPONENT RADAR COLOR
Select Opponent Radar Indicator Color.
Default, Red, Blue, Green, Purple, Orange, White, Black.

ONLINE ID INDICATOR
Select whether to have your online ID on/off/faded above the player’s head in online matches.
On, Fade, Off.

SCORE CLOCK DROPDOWN
Choose whether or not you want dropdown overlays to appear under the score clock during gameplay.
On, Off

NET TENSION
This setting determines the tension of the goal net.
Default, Regular, Loose, Tight.

NET SHAPE
This setting sets the shape of the net.
Default, Rectangle, Triangle.

NET MESHING
This setting sets the meshing type on the net.
Default, Square, Hexagon,.

SCOLLING LINE UPS
Choose whether you want the scrolling line-up to appear when skipping the match intro.
On, Off.

CONNECTION MONITORING
Enable ping and visual connection indicators to monitor your connection.
Connection Indicators Only, Ping and Connection Indicators, Off, Ping Only.

INPUT OVERLAY
Off – No wireless controller graphic is present on screen during gameplay.
On: Input Only – 1 wireless controller graphic is shown on screen and it displays inputs performed in a match.
On: Local Input + Online Response – 2 wireless controller graphics are shown on screen, displaying both your local inputs and the synchronized networked inputs.

Off, On: Input Only, On: Local Input + Online Response.

 
 

Rules

INJURIES
With this setting turned on, you open your players up to the possibility of being injured during a game.
On, Off.

OFFSIDES
Determine whether or not you want the offside rule to apply.
On, Off.

BOOKINGS
With this setting off, players will never be given a yellow or red card after committing a foul.
On, Off.

HANDBALL
Choose whether you would like handballs to be called as fouls.
On, On only for Goalkeepers, On (except penalties), Off.

 
 

Audio Settings

MENU SFX VOLUME
Adjust the volume level of the menu sound effects.
From 1 to 10

MENU MUSIC VOLUME
Adjust the music volume levelin menus.
From 1 to 10

VOLTA TRAX ACROSS ALL MENUS
With this setting turned on, VOLTA Trax will play in all game modes. Trax will alternate between EA Sports Trax and VOLTA Trax.
On, Off

EA SPORTS TRAX ACROSS ALL MENUS
With this setting turned on, EA Sports Trax will be enabled within VOLTA and will alternate with the VOLTA Trax.
On, Off

DISABLE ALL MUSIC FOR STREAMING PURPOSES
Streaming or recording FIFA? This setting disables all music to avoid copyright infringements.
On, Off

COMMENTARY LANGUAGES
This is the language the commentary will be in during the match.
(it depends on the game’s zone)

COMMENTARY TEAM
This is the commentary team for the matches you’ll play
Set the commentary team you want or leave it on ‘Randomise (where applicable)’
(it depends on the game’s zone)

SIDELINE COMENTATOR
Enable or disable whether you would like to hear audio updates on injuries and tactical changes during a match.
On, Off.

COMMENTARY VOLUME
The volume level of commentary during the match.
From 0 to 10.

STADIUM AMBIENCE VOLUME
Adjust the volume level of stadium ambience.
From 0 to 10.

GAMEPLAY MUSIC VOLUME
Adjust the volume level of the music in VOLTA FOOTBALL gameplay. Note, certain scenes will not be impacted by this setting.
From 0 to 10.

EVENT AMBIENCE VOLUME
Adjust the volume level of the ambience during VOLTA FOOTBALL gameplay.
From 0 to 10.

 
 

User Gameplay Customisation

SPRINT SPEED – USER
Modifies the maximum sprint speed a user’s team can reach.
From 1 to 100.

ACCELERATION – USER
Modifies the time it takes for a user team’s player to reach their maximum speed.
From 1 to 100.

SHOT ERROR – USER
Increases/reduces the amount of error applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).
From 1 to 100.

PASS ERROR – USER
Increases/reduces the amount of error applied to a user team’s ground passes. This doesn’t affect other types of passes.
From 1 to 100.

SHOT SPEED – USER
Increases/reduces the amount of speed applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).
From 1 to 100.

PASS SPEED – USER
Increases/reduces the amount of speed applied to a user team’s ground passes. This doesn’t affect other types of passes.
From 1 to 100.

INJURY FREQUENCY – USER
Increases/reduces the frequency that injuries occur to a user’s team.
From 1 to 100.

INJURY SEVERITY – USER
When a player from a user controlled team gets an injury, this will increase/reduce the severity of that injury.
From 1 to 100.

GOALKEEPER ABILITY – USER
Increases/decreases the saving ability for a user’s goalkeeper.
From 1 to 100.

POSITIONING: MARKING – USER
Increases/decreases how tightly the user defenders mark their opponents.
From 1 to 100.

POSITIONING: RUN FREQUENCY – USER
Increases/decreases the number of runs the teammates of the user will make.
From 1 to 100.

POSITIONING: LINE HEIGHT – USER
Specifies how high/low the defensive line will position themselves for a user’s team.
From 1 to 100.

POSITIONING: LINE LENGTH – USER
Specifies how stretched or compact the user team will try to keep for the lenght of the pitch.
From 1 to 100.

POSITIONING: LINE WIDTH – USER
Specifies how stretched or compact the user team will try to keep for the width of the pitch.
From 1 to 100.

POSITIONING: FULLBACK POSITIONING – USER
Increases/decreases how far the user team fullbacks will push forward.
From 1 to 100.

POWER BAR – USER
Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot.
From 1 to 100.

FIRST TOUCH CONTROL ERROR – USER
Increases/decreases the amount of error applied to a user team’s first touch control.
From 1 to 100.

 
 

CPU Gameplay Customisation

SPRINT SPEED – CPU
Modifies the maximum sprint speed a CPU team can reach.
From 1 to 100.

ACCELERATION – CPU
Modifies the time it takes for a CPU team’s player to reach their maximum speed.
From 1 to 100.

SHOT ERROR – CPU
Increases/reduces the amount of error applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).
From 1 to 100.

PASS ERROR – CPU
Increases/reduces the amount of error applied to a CPU team’s ground passes. This doesn’t affect other types of passes.
From 1 to 100.

SHOT SPEED – CPU
Increases/reduces the amount of speed applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).
From 1 to 100.

PASS SPEED – CPU
Increases/reduces the amount of speed applied to a CPU team’s ground passes. This doesn’t affect other types of passes.
From 1 to 100.

INJURY FREQUENCY – CPU
Increases/reduces the frequency that injuries occur to a CPU team.
From 1 to 100.

INJURY SEVERITY – CPU
When a player from a CPU controlled team gets an injury, this will increase/reduce the severity of that injury.
From 1 to 100.

GOALKEEPER ABILITY – CPU
Increases/decreases the saving ability for a CPU’s goalkeeper.
From 1 to 100.

POSITIONING: MARKING – CPU
Increases/decreases how tightly the CPU defenders mark their opponents.
From 1 to 100.

POSITIONING: RUN FREQUENCY – CPU
Increases/decreases the number of runs the teammates of the CPU will make.
From 1 to 100.

POSITIONING: LINE HEIGHT – CPU
Specifies how high/low the defensive line will position themselves for a CPU’s team.
From 1 to 100.

POSITIONING: LINE LENGTH – CPU
Specifies how stretched or compact the CPU team will try to keep for the lenght of the pitch.
From 1 to 100.

POSITIONING: LINE WIDTH – CPU
Specifies how stretched or compact the CPU team will try to keep for the width of the pitch.
From 1 to 100.

POSITIONING: FULLBACK POSITIONING – CPU
Increases/decreases how far the CPU team fullbacks will push forward.
From 1 to 100.

FIRST TOUCH CONTROL ERROR – CPU
Increases/decreases the amount of error applied to a user team’s first touch control.
From 1 to 100.

 

Now that you know what FIFA 22 Game Settings are, it’s time to adjust them.

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